I’m probably being a little bit harsh on the game there, because there are some puzzles that are cleverly designed and do feel satisfying to solve. It could almost be like a point-and-click adventure at times where you can’t interact with specific items until you actually need to, but the fact that there’s nothing about some of these items to make them feel memorable does mean that players might often find themselves wandering around and interacting with everything all over again in the hope that it’ll see them progress. Some of these puzzles can be simple enough to figure out and just require a bit of logic, but others are a bit more obtuse detrimentally so in fact, with the process of figuring out what you need to interact with and when you need to do so getting tiresome fast. The Plane Effect’s gameplay is mostly based around exploring your surroundings and solving puzzles, with plenty of conundrums in place for the player to solve that are based on interacting with objects and items in the environment. “There are plenty of underlying themes that tie into the workplace, dystopian governance, and so forth, with a lot of the narrative acting as a metaphor for the struggles that an everyday man might go through.” It’s powerful stuff, but I won’t spoil it here in this review – just know that there’s more to the narrative than might initially meet the eye. ![]() There are plenty of underlying themes that tie into the workplace, dystopian governance, and so forth, with a lot of the narrative acting as a metaphor for the struggles that an everyday man might go through. Whilst The Plane Effect’s tale is all very sci-fi in design, there’s a lot more to it than ‘mysterious force brings peril to Earth’. You must push on though, all whilst conquering each struggle ahead of you. That cosmic anomaly proves to be dangerous, with the world seemingly changing and bringing with it plenty of perils that make your journey home to your family a hazardous one. It’d be an understatement to describe The Plane Effect’s tale as peculiar, with the player taking control of an office worker as he finishes up his final day in work, clocks out, and heads home, all whilst a mysterious cosmic anomaly brightens up the distant sky. ![]() Check out a gallery of screenshots down below: These are the sort of stylings that have been popularised ever since the release of games like Limbo, Inside, and Little Nightmares, and now they’ve been embraced by developers Studio Kiku and Innovina Interactive in their isometric puzzle-adventure The Plane Effect. A dark and sullen world with the occasional splash of atmospheric vibrancy. A dystopian landscape full of unusual dangers.
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